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Egor Pashkin

Los Angeles California, US

Phone: xxx-xxx-xxxx

Email: xxx@xxxx.xxx



  • Looking For: Game development, 3D Art

  • Occupation: Arts, Design, Entertainment, Sports, and Media

  • Degree: Bachelor's Degree

  • Career Level: Entry Level

  • Languages: English, Russian

Career Information:

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Highlights:

Skills:3D Modeling, 3D Sculpting, Concept Art, Maya, Zbrush, Substance Painter, Marvelous Designer, Unreal Engine 4, Unity 2018


Experiences:

Character Artist Intern 04/2018 - 07/2018
Easley-Dunn Productions, Inc., Los Angeles, California United States
Industry: Game Development
Internship at EASLEY-DUNN PRODUCTIONS, INC. as a character artist. I was responsible for concept art for characters and character modeling.
Tasks completed throughout the internship: • Designed the football team of three characters by digital drawing in Photoshop according to the Game Director`s guidelines • Sculpted and modeled assets from the completed concept design lineup using Zbrush and Maya and integrated onto provided meshes • Optimized, retopologized and UV unwrapped the new meshes in Maya • Created texture maps utilizing Substance Painter Link to work completed throughout internship: https://www.egorpashkinart.com/monster-footbal--
Poster Illustrator 08/2018 - 10/2018
Phoenix Down Films, Phoenix, Arizona United States
Industry: Film
I had a pleasure to make a poster illustration for the horror movie "The Axiom", directed by Nicholas Woods and Phoenix Down Films.
Tasks completed throughout the project: • Created several sketches to define the poster composition according to director`s guidelines. • Rendered the final version of the poster in photorealistic style using Photoshop Link to work completed for the project: https://www.egorpashkinart.com/the-axiom--
Character Artist 06/2018 - current
USC Games, Los Angeles, California United States
Industry: Game Development
Currently working on the game title called "Teddie and I" at USC Games as a character artist
Tasks being done for the project: • Conceptualized the design of a creature character in Photoshop and Zbrush • Created a game-ready model of the creature character based on my concept design using Zbrush, Maya, Substance Painter and Photoshop • Collaborated with the team of 30+ to match artistic and technical aspects of the character for further implementation into the game Link to work completed for the project so far: https://www.egorpashkinart.com/teddie-and-i--
Art Lead, 3D Artist 10/2017 - 07/2018
Last Call Games, Los Angeles, California United States
Industry: Game Development
An independent title "ConfinedVR 2" is a horror game in Virtual Reality, developed by LastCallGames. I was in charge of the art aspect of the game from modeling props to planning and animating in-game events.
Tasks completed throughout the project: • Originated the idea and established the atmosphere of the game by constructing the level in Unreal Engine 4 • Collaborated with a team of four to program and implement core game mechanics upon written scenario events • Designed, modeled and animated the main character, created a set of narrative-significant props using Zbrush, Maya, Substance Painter and Unreal Engine 4 Link to work completed for the project: https://www.egorpashkinart.com/confinedvr-2--

Education:

The Art Institute of California - Hollywood 10/2015 - 06/2018
Los Angeles, California, United States
Degree: Bachelor's Degree
Major:Game Art & Design
Accomplishments: Honor Rolls: Dean`s Honor Roll (3.9 GPA); Honor Roll (3.68 GPA) Best of Quarter Awards: Perspective Drawing; Life Drawing & Gesture; Animation Principles; Character & Object Design; Hard Surface Modeling; Texture Mapping; Interactive Storytelling; 3D Animation; Advanced Character Design; Advanced Material & Lighting


Download Resume(Available to Employers Only):

Resume_Egor Pashkin Character Artist, 3D Modeler



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